Reference of CS:GO engine and gameplay events listened to by the cheat and delivered via client.add_callback("game_events") .
client . add_callback ( " game_events " , function ( event )
local event_name = event : get_name ()
if event_name == " player_death " then
local victim_userid = event : get_int ( " userid " ) -- or event.userid
local attacker_userid = event : get_int ( " attacker " ) -- or event.attacker
local weapon_name = event : get_string ( " weapon " ) -- or event.weapon
local is_headshot = event : get_bool ( " headshot " ) -- or event.headshot
local victim = entity . get ( victim_userid , true )
local attacker = entity . get ( attacker_userid , true )
if victim and attacker then
print ( string.format ( " %s killed %s with %s%s " ,
is_headshot and " (Headshot) " or ""
elseif event_name == " player_say " then
local sender = entity . get ( event : get_int ( " userid " ), true )
local message = event : get_string ( " text " )
print ( string.format ( " [Chat] %s: %s " , sender : get_name (), message ))
elseif event_name == " round_start " then
print ( " New round started! " )
Description : When a client dies
Property
Type
Description
userid
short
user ID who died
attacker
short
user ID who killed
assister
short
user ID who assisted in the kill
assistedflash
bool
assister helped with a flash
weapon
string
weapon name killer used
weapon_itemid
string
inventory item id of weapon killer used
weapon_fauxitemid
string
faux item id of weapon killer used
weapon_originalowner_xuid
string
-
headshot
bool
signals a headshot
dominated
short
did killer dominate victim with this kill
revenge
short
did killer get revenge on victim with this kill
wipe
short
To do: check if indicates on a squad wipeout in Danger Zone
penetrated
short
number of objects shot penetrated before killing target
noreplay
bool
if replay data is unavailable, this will be present and set to false
noscope
bool
kill happened without a scope, used for death notice icon
thrusmoke
bool
hitscan weapon went through smoke grenade
attackerblind
bool
attacker was blind from flashbang
distance
float
distance to victim in meters
Description : As far as I know only used for chicken deaths at the moment
Property
Type
Description
otherid
short
-
othertype
string
-
attacker
short
user ID who attacked
weapon
string
weapon name attacker used, if not the world
weapon_itemid
string
inventory item id of weapon killer used
weapon_fauxitemid
string
faux item id of weapon killer used
weapon_originalowner_xuid
string
-
headshot
bool
signals a headshot
penetrated
short
number of objects shot penetrated before killing target
noscope
bool
kill happened without a scope, used for death notice icon
thrusmoke
bool
hitscan weapon went through smoke grenade
attackerblind
bool
attacker was blind from flashbang
Property
Type
Description
userid
short
user ID of who was hurt
attacker
short
user ID of who attacked
health
byte
remaining health points
armor
byte
remaining armor points
weapon
string
weapon name attacker used, if not the world
dmg_health
short
damage done to health
dmg_armor
byte
damage done to armor
hitgroup
byte
hitgroup that was damaged
Property
Type
Description
userid
short
-
team
short
-
loadout
short
-
weapon
string
-
Description : When the bomb is starting to get planted
Property
Type
Description
userid
short
player who is planting the bomb
site
short
bombsite index
Description : When the bomb planter stops planting the bomb
Property
Type
Description
userid
short
player who is planting the bomb
site
short
bombsite index
Description : When the bomb has been planted
Property
Type
Description
userid
short
player who planted the bomb
site
short
bombsite index
Description : When the bomb has been defused
Property
Type
Description
userid
short
player who defused the bomb
site
short
bombsite index
Description : When the bomb explodes
Property
Type
Description
userid
short
player who planted the bomb
site
short
bombsite index
Description : When the bomb is dropped by a client
Property
Type
Description
userid
short
player who dropped the bomb
entindex
long
-
Description : When the bomb is picked up by a client
Property
Type
Description
userid
short
player who picked up the bomb
Description : When the defuser is dropped by a client
Property
Type
Description
entityid
long
defuser’s entity ID
Description : When the defuser is picked up by a client
Property
Type
Description
entityid
long
defuser’s entity ID
userid
short
player who picked up the defuser
This event has no additional payload properties.
This event has no additional payload properties.
Description : When the bomb is started to be defused
Property
Type
Description
userid
short
player who is defusing
haskit
bool
-
Description : When the bomb defusal is stopped
Property
Type
Description
userid
short
player who was defusing
Description : When the hostage begins following a client
Property
Type
Description
userid
short
player who touched the hostage
hostage
short
hostage entity index
Description : When a hostage is damaged
Property
Type
Description
userid
short
player who hurt the hostage
hostage
short
hostage entity index
Description : When a hostage is killed
Property
Type
Description
userid
short
player who killed the hostage
hostage
short
hostage entity index
Description : When a hostage is rescued
Property
Type
Description
userid
short
player who rescued the hostage
hostage
short
hostage entity index
site
short
rescue site index
Description : When a hostage stops following a client
Property
Type
Description
userid
short
player who rescued the hostage
hostage
short
hostage entity index
Description : When all the hostages are rescued
This event has no additional payload properties.
Description : When the hostage calls for help
Property
Type
Description
hostage
short
hostage entity index
Description : When the VIP escapes
Property
Type
Description
userid
short
player who was the VIP
Description : When the VIP is killed
Property
Type
Description
userid
short
player who was the VIP
attacker
short
user ID who killed the VIP
Description : When the player uses radio commands
Property
Type
Description
userid
short
-
slot
short
-
Description : Triggered whenever a player sends a text chat message
Property
Type
Description
userid
short
User ID of the player who sent the chat message
text
string
The text content of the chat message
Description : Every time the bomb beep sound happens
Property
Type
Description
entindex
long
c4 entity
Description : Every time a client fires their weapon
Property
Type
Description
userid
short
-
weapon
string
weapon name used
silenced
bool
is weapon silenced
Description : Every time a client fires their weapon and it’s empty
Property
Type
Description
userid
short
-
weapon
string
weapon name used
Description : Every time a client throws their grenade
Property
Type
Description
userid
short
-
weapon
string
weapon name used
Property
Type
Description
userid
short
-
Description : Every time a client reloads their weapon
Property
Type
Description
userid
short
-
Description : Every time a client zooms a scoped weapon
Property
Type
Description
userid
short
-
Property
Type
Description
userid
short
-
Property
Type
Description
userid
short
-
Description : exists for the game instructor to let it know when the player zoomed in with a regular rifle. Different from the above weapon_zoom because we don’t use this event to notify bots
Property
Type
Description
userid
short
-
Property
Type
Description
userid
short
-
inrestart
bool
true if restart is pending
Description : Every time an item is picked up (generally weapons)
Property
Type
Description
userid
short
-
item
string
either a weapon such as ‘tmp’ or ‘hegrenade’, or an item such as ‘nvgs’
silent
bool
-
defindex
long
-
Property
Type
Description
userid
short
-
index
short
-
behavior
short
-
Property
Type
Description
userid
short
-
item
string
-
reason
short
-
limit
short
-
Property
Type
Description
userid
short
-
item
string
either a weapon such as ‘tmp’ or ‘hegrenade’, or an item such as ‘nvgs’
defindex
long
-
Property
Type
Description
userid
short
-
item
string
either a weapon such as ‘tmp’ or ‘hegrenade’, or an item such as ‘nvgs’
index
long
the weapon entindex
Property
Type
Description
userid
short
-
item
string
either a weapon such as ‘tmp’ or ‘hegrenade’, or an item such as ‘nvgs’
defindex
long
-
canzoom
bool
-
hassilencer
bool
-
issilenced
bool
-
hastracers
bool
-
weptype
short
see below
``
``
WEAPONTYPE_UNKNOWN = -1
``
``
WEAPONTYPE_KNIFE = 0
``
``
WEAPONTYPE_PISTOL = 1
``
``
WEAPONTYPE_SUBMACHINEGUN = 2
``
``
WEAPONTYPE_RIFLE = 3
``
``
WEAPONTYPE_SHOTGUN = 4
``
``
WEAPONTYPE_SNIPER_RIFLE = 5
``
``
WEAPONTYPE_MACHINEGUN = 6
``
``
WEAPONTYPE_C4 = 7
``
``
WEAPONTYPE_TASER = 8
``
``
WEAPONTYPE_GRENADE = 9
``
``
WEAPONTYPE_HEALTHSHOT = 11
ispainted
bool
-
Property
Type
Description
userid
short
-
canbuy
bool
-
Property
Type
Description
userid
short
-
canbuy
bool
-
This event has no additional payload properties.
Property
Type
Description
userid
short
-
hasbomb
bool
-
isplanted
bool
-
Property
Type
Description
userid
short
-
hasbomb
bool
-
isplanted
bool
-
Property
Type
Description
userid
short
-
Property
Type
Description
userid
short
-
Property
Type
Description
userid
short
-
Property
Type
Description
userid
short
-
Property
Type
Description
userid
short
-
Property
Type
Description
userid
short
-
Description : sent before all other round restart actions
This event has no additional payload properties.
Description : sent after all other round restart actions
This event has no additional payload properties.
Property
Type
Description
timelimit
long
round time limit in seconds
fraglimit
long
frag limit in seconds
objective
string
round objective
Property
Type
Description
winner
byte
winner team/user id
reason
byte
reason why team won
message
string
end round message
legacy
byte
server-generated legacy value
player_count
short
total number of players alive at the end of round, used for statistics gathering, computed on the server in the event client is in replay when receiving this message
nomusic
byte
if set, don’t play round end music, because action is still on-going
Description : Every time a grenade bounces
Property
Type
Description
userid
short
-
Description : Every time a hegrenade explodes
Property
Type
Description
userid
short
-
entityid
short
-
x
float
-
y
float
-
z
float
-
Description : Every time a flashbang detonates
Property
Type
Description
userid
short
-
entityid
short
-
x
float
-
y
float
-
z
float
-
Description : Every time a smokegrenade detonates
Property
Type
Description
userid
short
-
entityid
short
-
x
float
-
y
float
-
z
float
-
Property
Type
Description
userid
short
-
entityid
short
-
x
float
-
y
float
-
z
float
-
Property
Type
Description
userid
short
-
x
float
-
y
float
-
z
float
-
Property
Type
Description
userid
short
-
entityid
short
-
x
float
-
y
float
-
z
float
-
Property
Type
Description
userid
short
-
entityid
short
-
x
float
-
y
float
-
z
float
-
Description : Every time a tagrenade explodes
Property
Type
Description
userid
short
-
entityid
short
-
x
float
-
y
float
-
z
float
-
Property
Type
Description
entityid
short
-
x
float
-
y
float
-
z
float
-
Property
Type
Description
entityid
short
-
x
float
-
y
float
-
z
float
-
Property
Type
Description
entityid
short
-
x
float
-
y
float
-
z
float
-
Property
Type
Description
userid
short
-
entityid
short
-
x
float
-
y
float
-
z
float
-
Description : Every time a bullet hits something
Property
Type
Description
userid
short
-
x
float
-
y
float
-
z
float
-
Description : Every time a player takes a step
Property
Type
Description
userid
short
-
Description : Every time a player jumps
Property
Type
Description
userid
short
-
Description : Every time a player is blinded by a flashbang
Property
Type
Description
userid
short
-
attacker
short
user ID who threw the flash
entityid
short
the flashbang going off
blind_duration
float
-
Description : Every time a player takes damage due to a fall
Property
Type
Description
userid
short
-
damage
float
-
Description : Every time a door is put in motion (opened)
Property
Type
Description
entindex
long
-
userid
short
-
Description : When the round’s mp_freezetime is up
This event has no additional payload properties.
This event has no additional payload properties.
This event has no additional payload properties.
Description : Guess: Called when an area is blocked by the nav of a map
Property
Type
Description
area
long
-
blocked
bool
-
Description : Called when a nav file does not exist for a map and bots are added
This event has no additional payload properties.
Description : Guess: Called when the player stats (achievments) are sent to valve
Property
Type
Description
forceupload
bool
-
This event has no additional payload properties.
Property
Type
Description
userid
byte
entindex of the player
Property
Type
Description
userid
byte
entindex of the player
Property
Type
Description
oldmode
long
-
newmode
long
-
obs_target
long
-
This event has no additional payload properties.
Property
Type
Description
show_timer_defend
bool
-
show_timer_attack
bool
-
timer_time
short
-
final_event
byte
defined in cs_gamerules.h
funfact_token
string
-
funfact_player
short
-
funfact_data1
long
-
funfact_data2
long
-
funfact_data3
long
-
This event has no additional payload properties.
This event has no additional payload properties.
This event has no additional payload properties.
Property
Type
Description
victim
short
endindex of the one who was killed
killer
short
entindex of the killer entity
hits_taken
short
-
damage_taken
short
-
hits_given
short
-
damage_given
short
-
This event has no additional payload properties.
This event has no additional payload properties.
Property
Type
Description
avenger_id
short
-
avenged_player_id
short
-
Property
Type
Description
player
byte
entindex of the player
achievement
short
achievement ID
Property
Type
Description
achievement
short
achievement ID
splitscreenplayer
short
splitscreen ID
Property
Type
Description
player
byte
entindex of the player
quality
byte
quality of the item
method
byte
method by which we acquired the item
itemdef
long
the item definition index
itemid
long
the item id in the players inventory
Property
Type
Description
player
byte
entindex of the player who sent the gift
itemdef
long
the item definition index of the gift that was opened
numgifts
byte
how many recipients got the gifts in this gift batch
giftidx
byte
index of recipient in this gift batch (0 for the first recipient, 1 for second, and so on…)
accountid
long
gift recipient’s account ID
Property
Type
Description
splitscreenplayer
short
splitscreen ID
Property
Type
Description
frags
long
-
max_rounds
long
-
win_rounds
long
-
time
long
-
Property
Type
Description
userid
short
-
reason
short
-
value
long
-
musickitmvps
long
-
nomusic
byte
-
Property
Type
Description
userid
short
-
Property
Type
Description
full_reset
bool
is this a full reset of the map
Property
Type
Description
loc_token
string
-
duration
long
-
userid
short
-
This event has no additional payload properties.
Property
Type
Description
userid
short
player who leveled up
weaponrank
short
-
weaponname
string
name of weapon being awarded
Property
Type
Description
userid
short
player who leveled up
weaponrank
short
-
weaponname
string
name of weapon being awarded
Property
Type
Description
target
short
player killed
killer
short
killing player (with the quest)
Property
Type
Description
userid
short
player who leveled up
weaponrank
short
-
weaponname
string
name of weapon being awarded
Property
Type
Description
victimid
short
user ID who died
attackerid
short
user ID who killed
dominated
short
did killer dominate victim with this kill
revenge
short
did killer get revenge on victim with this kill
bonus
bool
did killer kill with a bonus weapon?
Property
Type
Description
playerid
short
user ID who achieved the final gun game weapon
Property
Type
Description
userid
short
user ID who achieved the bonus grenade
Property
Type
Description
numPlayers
short
number of active players on both T and CT
numSpectators
short
number of spectators
avg_rank
short
average rank of human players
numTSlotsFree
short
-
numCTSlotsFree
short
-
Property
Type
Description
playerid
short
user ID that is currently in the lead
Property
Type
Description
playerid
short
user ID that is currently in the lead
Property
Type
Description
userid
short
player who will be leveling up
This event has no additional payload properties.
Description : fired when a player runs out of time in trial mode
Property
Type
Description
slot
short
player whose time has expired
This event has no additional payload properties.
Property
Type
Description
userid
short
-
vote
short
-
Property
Type
Description
enable
bool
-
Property
Type
Description
action
string
-
data
string
-
slot
byte
-
Property
Type
Description
userid
short
user ID on server
type
byte
-
vote_parameter
short
-
Property
Type
Description
userid
short
user ID who received the c4
Property
Type
Description
userid
short
user ID who became a ghost
Property
Type
Description
userid
short
user ID who should have round start sounds reset
Property
Type
Description
userid
short
user ID of the player banged
Property
Type
Description
complete
short
-
Property
Type
Description
time
long
-
This event has no additional payload properties.
Property
Type
Description
userid
short
-
botid
short
-
index
short
-
Property
Type
Description
userid
short
user ID of the player
Property
Type
Description
userid
short
user ID of the player
Description : used for demos
This event has no additional payload properties.
Property
Type
Description
userid
short
-
reason
byte
0: team_full
Property
Type
Description
userid
short
-
toteam
byte
-
This event has no additional payload properties.
Property
Type
Description
next
bool
-
Property
Type
Description
local
1
-
eventtype
string
-
eventdata
wstring
-
Description : a game event, name may be 32 characters long
Property
Type
Description
nextlevel
string
-
mapgroup
string
-
skirmishmode
string
-
Property
Type
Description
player
short
entindex of the player
category
short
-
rank
short
-
Property
Type
Description
defindex
long
-
totalrewards
long
-
accountid
long
-
This event has no additional payload properties.
Property
Type
Description
userid
short
-
success
bool
-
Property
Type
Description
userid
short
-
Property
Type
Description
userid
short
-
Property
Type
Description
userid
short
-
Property
Type
Description
userid
short
-
priority
short
-
Property
Type
Description
userid
short
player entindex
subject
short
crate entindex
type
string
type of crate (metal, wood, or paradrop)
Property
Type
Description
userid
short
player entindex
type
string
type of crate (metal, wood, or paradrop)
Property
Type
Description
userid
short
player entindex
subject
short
crate entindex
type
string
type of crate (metal, wood, or paradrop)
Property
Type
Description
userid
short
-
paradrop
short
-
Property
Type
Description
entityid
short
-
Property
Type
Description
entityid
short
-
Property
Type
Description
userid
short
-
cargo
short
-
delivered
bool
-
Property
Type
Description
userid
short
-
cargo
short
-
Property
Type
Description
global
bool
-
Property
Type
Description
global
bool
-
Property
Type
Description
userid
short
player entindex
subject
short
crate entindex
type
string
type of crate (metal, wood, or paradrop)
Property
Type
Description
userid
short
player userid
Property
Type
Description
userid
short
-
Property
Type
Description
userid
short
-
Property
Type
Description
userid
short
-
Property
Type
Description
userid
short
-
entityid
short
-
x
float
-
y
float
-
z
float
-
urgent
bool
-
Property
Type
Description
entityid
short
-
This event has no additional payload properties.