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rage

The rage namespace exposes state queries and overrides for Aimsenseโ€™s ragebot, tickbase exploits, and anti-aim subsystems.


Function Returns Description
rage.get_antiaim_target() player_t | nil Target entity anti-aim is currently orienting away from.
rage.get_antiaim_yaw() number The base yaw angle calculated by anti-aim for the current tick.

Function Parameters Returns Description
rage.get_exploit_charge (none) number Ratio of available tickbase shift charge (0.0 .. 1.0).
rage.is_shifting (none) boolean Returns true if an active tickbase shift is in progress.
rage.is_defensive_active (none) boolean Returns true if defensive tickbase breaking is active.
rage.get_defensive_ticks (none) number Number of defensive ticks simulated.
rage.force_charge (none) nil Initiates tickbase recharging immediately.
rage.force_teleport (none) nil Immediately expends charged tickbase shift for a teleport peak.
rage.override_tickbase_shift ticks: number nil Overrides the tickbase shift count for the current tick.
rage.override_doubletap_speed ticks: number nil Overrides double-tap shift speed interval.
rage.is_peeking (none) boolean Returns true if the auto-peek / peek-assist logic detects an active peek.

client.add_callback("render", function()
local charge = rage.get_exploit_charge()
local is_ready = charge >= 1.0
local txt = is_ready and "\a40FF40DT READY" or string.format("\aFF4040DT CHARGING (%d%%)", math.floor(charge * 100))
render.text(1, vector(20, 200), color(255, 255, 255), "o", txt)
end)