Getting Started
Learn where to install scripts, how to manage scripts in the menu, console output formatting, and your first hello world script. Read Guide →

Getting Started
Learn where to install scripts, how to manage scripts in the menu, console output formatting, and your first hello world script. Read Guide →
Script Lifecycle
Understand isolated script environments, automatic rollback on unload, menu state persistence, and deferred memory cleanup. Read Guide →
Callbacks & Events
Hook into tick execution with createmove, antiaim, frame_stage, game_events, aim_ack, and custom draw_chams.
Read Guide →
Reading & Writing Netprops
Access Source engine networked properties directly on entities with automatic recursive receive table resolution. Read Guide →
UI & Menu Customization
Create custom tabs, groupboxes, widgets, inline switches, gear popups, and query or override native cheat controls. Read Guide →
Gotchas & Best Practices
Critical rules regarding game thread performance, render boundaries, 0-based netprop arrays, and JSON serialization. Read Guide →
Examples & Recipes
Ready-to-use production recipes for health bar ESP, bunnyhopping, static anti-aim, ragebot miss logging, and JSON storage. Read Guide →
CS:GO Game Events
Comprehensive reference of 160+ Source engine game events (player_death, player_hurt, bomb_planted, weapon_fire, bullet_impact, etc.) and their payload properties.
View Game Events Table →
Windows Virtual-Key Codes
Complete table of Windows Virtual-Key (VK) codes in hexadecimal and decimal formats for utils.is_key_pressed and keybind:get_key().
View Virtual Keys Table →
Agent & LLM API Guide
Compact, machine-readable specifications and code generation patterns optimized for autonomous coding agents and LLMs. View Agent Guide → • View agents.txt →
Core Engine & Client
Entities & Weapons
entity: Entity querying, players, resource tables & avatarscsgo_weapons: Weapon stats, ballistics, economy & clip sizeslocalize: CS:GO translation token lookuptypes: Full type specs (vector, qangle, player_t, user_cmd_t)UI & Rendering
ui: Custom menu widgets, gears, inline switches & overridesrender: 2D/3D shapes, text, fonts, images, SVGs & projectionsmaterials: Material compilation, KeyValues & custom chamsanimations: Frame-rate independent animation state engineeasing: Robert Penner easing equationsgif: Animated GIF decoding & frame rendererCombat & Exploits
Storage & System
Networking & Security